Download | - View accepted manuscript: An abstract spatial device for human behavior models, user performance data collection and game control user interface (PDF, 313 KiB)
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Author | Search for: Emond, Bruno1 |
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Affiliation | - National Research Council of Canada. NRC Institute for Information Technology
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Format | Text, Article |
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Conference | 20th Annual Conference on Behavior Representation in Modeling Simulation, March 21-24, 2011, Sundance, Utah |
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Subject | game engine; cognitive models; distributed systems; ACT-R |
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Abstract | This paper presents a system in which cognitive models embedded in an abstract spatial device communicate with a game engine. The communication is decoupled by the introduction of a message broker. One benefit of the decoupling allows messaging resources, developed for controlling avatars in the game engine with cognitive models, to be reused as building blocks of a performance observer, and an end-user application for design and real time control of game entities. The system is presented in terms of the distribution of representations and processes across system components to support cognitive models and avatars' visual perceptions and movement in space. The system also supports an end-user interface independent of the game engine editor for the creation of environments such as rooms with various textures and sizes, for the insertion of objects and avatars, as well as changing objects’ position during game execution. |
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Publication date | 2011-03-01 |
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In | |
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Language | English |
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Peer reviewed | No |
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NPARC number | 18150441 |
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Export citation | Export as RIS |
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Report a correction | Report a correction (opens in a new tab) |
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Record identifier | f42bea5b-6395-4597-b14a-6cdb1f81ecc3 |
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Record created | 2011-06-24 |
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Record modified | 2020-07-14 |
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