# A linear-space algorithm for distance preserving graph embedding

Download View accepted manuscript: A linear-space algorithm for distance preserving graph embedding (PDF, 772 KiB) Resolve DOI: https://doi.org/10.1016/j.comgeo.2008.06.004 Search for: Asano, T.; Search for: Bose, P.; Search for: Carmi, P.; Search for: Maheshwari, A.; Search for: Shu, Chang; Search for: Smid, M.; Search for: Wuhrer, Stefanie Text, Article Computational Geometry: Theory and Applications The distance preserving graph embedding problem is to embed the vertices of a given weighted graph onto points in d-dimensional Euclidean space for a constant d such that for each edge the distance between their corresponding endpoints is as close to the weight of the edge as possible. If the given graph is complete, that is, if the weights are given as a full matrix, then multi-dimensional scaling [13] can minimize the sum of squared embedding errors in quadratic time. A serious disadvantage of this approach is its quadratic space requirement. In this paper we develop a linear-space algorithm for this problem for the case when the weight of any edge can be computed in constant time. A key idea is to partition a set of n objects into O(?n) disjoint subsets (clusters) of size O(?n) such that the minimum inter cluster distance is maximized among all possible such partitions. Experimental results are included comparing the performance of the newly developed approach to the performance of the well-established least-squares multi-dimensional scaling approach [13] using three different applications. Although least-squares multi-dimensional scaling gave slightly more accurate results than our newly developed approach, least-squares multi-dimensional scaling ran out of memory for data sets larger than 15000 vertices. 2008 Computational Geometry 42, no. 4 (2008): 289–304. English NRCC 50403 8913549 Export as RIS Report a correction (opens in a new tab) f72c3335-8c52-4d96-88d6-ab8837810ddd 2009-04-22 2020-08-12
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