Canadian Conference on Computational Geometry, August 13-15, 2008, Montreal, Quebec, Canada
We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitable shape space S. For triangulated 3D polygons, we prove that interpolating linearly in this shape space corresponds to the most isometric morph in R3. We extend this shape space to arbitrary triangulations in 3D using a heuristic approach.
Canadian Conference on Computational Geometry 2008 [Proceedings].